Welcome to Greedy.
How To Play
One player is chosen to begin
and play
moves clockwise around the
table. Each
player in turn rolls all six dice and checks to see if they have
rolled any
scoring dice or combinations. (See Scoring below.) Any dice that
score may be
set aside and then the player may choose to roll all the remaining
dice. The
player must set aside at least one scoring die of their choice if
possible but
is not required to set aside all scoring dice.
For example, if a player rolled 1-2-2-5-5-6 on their turn, they
could set aside
the 1 and the two 5's for scoring, or they could choose to set aside
only the 1.
Any scoring dice that are not set aside may be rerolled along with
the
non-scoring dice.
A player’s turn continues until either they decide to stop (at which
point they
then score their accumulated points) or until they fail to roll any
scoring dice
on a throw.
If all six dice have been set aside for scoring (known as having
“hot dice”),
the player can choose to roll all six dice again and continue adding
to their
accumulated score or they can bank their points, end their turn, and
pass the
dice to the next player.
If a player scores no points on a roll, this is known as a
Farkle. The player
may continue to roll any dice that have not been previously set
aside for
scoring, but all of their points gained so far that turn are lost.
Game Scoring
Fives = 50 pts.
Ones = 100 pts.
= 1000 pts.
= 200 pts.
= 300 pts.
= 400 pts.
= 500 pts.
= 600 pts.
4 of a kind = 3 of a kind doubled.
5 of a kind = 4 of a kind doubled.
6 of a kind = Instant Win.
Three pairs = 1500 pts.
1-6 straight = 2000 pts.
4 of a kind with a pair = 1500 pts.
Two triplets = 2500 pts.